Colonist
QA Engineer
Any Location, Remote. Posted 7 months ago
The role
You will own product quality for a game played by millions. You will fix quality issues directly in the codebase and drive fixes for larger issues end-to-end.
What you will do
- Fix quality issues directly in the codebase
- Drive fixes for larger issues end-to-end
- Run weekly QA sessions on dev and staging builds on a fixed release cycle
- Test PRs in a fast pace including happy path, edge cases, and cross-platform
- Monitor Discord bug channels and validate player reports
- Convert confirmed issues into structured tickets
- Catch bad UX and illogical behavior
- Ensure every significant change is tested across web, mobile, and Discord
- Find gaps in the QA process and propose fixes or tools
Required qualifications
- Experienced with full-cycle QA: test planning, execution, reporting, and follow-through
- Sharp on detail and strong on judgment
- Comfortable in the codebase to open a PR for smaller fixes
- Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack
- A clear async communicator
- AI-fluent
- Self-directed
- Responsive
Nice to have
- QA on multiplayer or real-time games
- Automation skills (Selenium, Playwright, Cypress)
- Play Colonist or board games in general
Benefits
- Unlimited vacation
- Yearly team offsite
- Full work equipment
- Budget to experiment with any AI tool you want
- Access to all company metrics and internal discussions
About the company
Colonist is building the biggest digital board game platform on the internet. They are a fully remote, asynchronous team focused on crafting polished digital board games.