Colonist

QA Engineer

Any Location, Remote. Posted 7 months ago

The role

You will own product quality for a game played by millions. You will fix quality issues directly in the codebase and drive fixes for larger issues end-to-end.

What you will do

  • Fix quality issues directly in the codebase
  • Drive fixes for larger issues end-to-end
  • Run weekly QA sessions on dev and staging builds on a fixed release cycle
  • Test PRs in a fast pace including happy path, edge cases, and cross-platform
  • Monitor Discord bug channels and validate player reports
  • Convert confirmed issues into structured tickets
  • Catch bad UX and illogical behavior
  • Ensure every significant change is tested across web, mobile, and Discord
  • Find gaps in the QA process and propose fixes or tools

Required qualifications

  • Experienced with full-cycle QA: test planning, execution, reporting, and follow-through
  • Sharp on detail and strong on judgment
  • Comfortable in the codebase to open a PR for smaller fixes
  • Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack
  • A clear async communicator
  • AI-fluent
  • Self-directed
  • Responsive

Nice to have

  • QA on multiplayer or real-time games
  • Automation skills (Selenium, Playwright, Cypress)
  • Play Colonist or board games in general

Benefits

  • Unlimited vacation
  • Yearly team offsite
  • Full work equipment
  • Budget to experiment with any AI tool you want
  • Access to all company metrics and internal discussions

About the company

Colonist is building the biggest digital board game platform on the internet. They are a fully remote, asynchronous team focused on crafting polished digital board games.