Bedrock Robotics

Technical Artist

San Francisco, CA, Remote. Posted 19 days ago

The role

You will own the 3D content generation and curation pipeline for an autonomous construction simulator. You will develop simulation systems to support ML-based autonomy, evaluation, and safety validation.

What you will do

  • Own the 3D content generation and curation pipeline for an autonomous construction simulator
  • Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
  • Improve realism and performance to better reflect real-world behavior
  • Help guide strategy in procedural scene generation and rendering techniques

Required qualifications

  • Games or simulation background with minimum 4yrs working in real time 3D
  • Strong foundation in technical art: 3D modeling, texturing, rigging, animation, PBR materials, lighting, performance optimization
  • Hands-on experience with Unreal Engine, minimum 2yrs

Nice to have

  • Robotics simulation experience
  • Experience with Isaac Sim or Omniverse
  • Experience with neural rendering techniques (Gaussian splats, NeRFs)

About the company

Bedrock retrofits heavy equipment contractors already own, starting with excavators, to allow experienced crews to safely take on more projects. The team includes veterans who helped launch Waymo, scaled Segment, and grew Uber Freight.