Generalrobotics

Senior 3D Technical Artist/Creative Technologist

Redmond, WA. Posted 8 months ago

The role

You will onboard new robots to the AirGen and GRID platforms and customize implementations for specific use cases. You will develop pipelines for ingesting robotic systems into Unreal Engine and NVIDIA Isaac Sim to ensure autonomous systems perform in virtual environments.

What you will do

  • Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine and Isaac Sim
  • Ensure physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation
  • Develop custom tools and simulation scenarios tailored to customer use cases
  • Build and develop pipelines for generating high-quality, large-scale synthetic datasets
  • Develop 3D scanning and photogrammetry workflows to create digital twins
  • Work with Robotics Engineers, Perception Teams, and Simulation Engineers

Required qualifications

  • Bachelor’s or Master’s degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience)
  • 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation
  • Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows
  • Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem
  • Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim
  • Strong understanding of PBR workflows, lighting, and real-time rendering constraints
  • Experience with 3D scanning, photogrammetry, and studio photography for asset creation
  • Ability to write scripts to automate tasks within DCC tools and simulation environments
  • Linux (Ubuntu) and Windows operating system proficiency
  • Security and Privacy focused mindset

Nice to have

  • Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines
  • Experience setting up and operating Optitrack systems for motion capture
  • Experience working closely with customers to translate requirements into deliverables
  • Proficiency in C++ for Unreal Engine or building standalone native tools
  • Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs)
  • Familiarity with AI-driven automation or agentic behaviors within simulation environments
  • General knowledge of networks and computer infrastructure
  • Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing
  • Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc
  • Part 107 Drone Pilot License or significant experience piloting UAVs

Benefits

  • medical
  • 401K
  • other health benefits

Before you apply

  • This role is open to candidates currently based in and authorized to work in the US

About the company

General Robotics is building the future of general robot intelligence. Their core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime.

Senior 3D Technical Artist/Creative Technologist at Generalrobotics | JobZoey