Embedding Vc

Member of Technical Staff - Simulation Engineer

San Francisco Bay Area. Posted 3 months ago

The role

This person will build simulation systems and infrastructure for robotics and embodied AI. They will develop high-fidelity environments to model robot behavior, sensors, physics, and real-world interactions.

What you will do

  • Design and develop simulation environments for robotics training and evaluation
  • Build simulation systems supporting perception, navigation, manipulation, and embodied AI tasks
  • Develop scalable simulation workflows for robot learning
  • Build reusable tooling for simulation development
  • Compare simulation outputs against real-world robot behavior
  • Model robot dynamics, sensors, contacts, and environmental interactions
  • Tune simulation fidelity through calibration and validation
  • Improve policy transfer using calibration, benchmarking, and domain randomization
  • Partner with robotics and AI teams to build environments for training and evaluating systems
  • Develop infrastructure supporting large-scale synthetic data generation

Required qualifications

  • Experience building robotics simulation systems for robotics, autonomy, embodied AI, or physical AI
  • Experience with robotics simulators such as Isaac Sim, MuJoCo, PyBullet, Gazebo, Drake, or equivalent
  • Understanding of robot dynamics, physics simulation, sensor modeling, and sim-to-real transfer
  • Strong software engineering skills in Python, C++, or similar languages
  • Experience building production-quality simulation software and infrastructure
  • Experience writing reliable, maintainable, and well-tested code
  • Strong systems thinking and problem-solving skills
  • Ability to work closely with robotics, machine learning, and research teams

Nice to have

  • Experience with NVIDIA Isaac Sim or Omniverse
  • Experience generating synthetic data for robotics or machine learning
  • Experience with domain randomization or procedural environment generation
  • Familiarity with ROS2 and modern robotics software stacks
  • Experience optimizing simulation performance or GPU-accelerated simulation
  • MS or PhD in Robotics, Computer Science, Mechanical Engineering, or a related field

About the company

Moonlake is building interactive world models that generate, simulate, and reason over 3D environments for robotics and embodied AI. The team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX Ventures, and notable angels.

Member of Technical Staff - Simulation Engineer at Embedding Vc | JobZoey