Ekarobotics

Research Engineer – Simulation

Boston Area. Posted 6 months ago

The role

The Research Engineer will evaluate and extend physics engines. They will scale and optimize GPU-based physics simulators and improve the realism of contact-rich manipulation environments.

What you will do

  • Evaluate and extend physics engines (e.g. MuJoCo, Newton)
  • Scale and optimize GPU-based physics simulators for massive training workloads
  • Improve the realism of contact-rich manipulation environments
  • Create tools and automated workflows to validate, tune, and optimize physical and visual assets

Required qualifications

  • Bachelor’s degree or higher in Computer Science, Robotics, Engineering, or a related field
  • Strong C++ and Python programming skills
  • Hands-on experience with physics engines
  • Proven ability to build and scale high-performance, physics-based simulation environments

Nice to have

  • Strong mathematical & physics background – particularly expertise in rigid/soft-body dynamics, contact mechanics, FEA, and numerical stability
  • Experience across the entire simulation stack, from CAD import and mesh optimization to real-time rendering
  • Experience with reinforcement learning, policy training, differentiable physics, or neural simulation models
  • Background in contact-rich manipulation or legged locomotion
  • Strong knowledge of GPU acceleration and robotics model formats (URDF, SDF, USD)
  • Proven success deploying simulation-trained policies onto real-world hardware

About the company

Eka Robotics is on a mission to build intelligence for the physical world - robots that are fast, general, and reliable. Their approach is grounded in physics to unlock superhuman capabilities.