Ekarobotics
Research Engineer – Simulation
Boston Area. Posted 6 months ago
The role
The Research Engineer will evaluate and extend physics engines. They will scale and optimize GPU-based physics simulators and improve the realism of contact-rich manipulation environments.
What you will do
- Evaluate and extend physics engines (e.g. MuJoCo, Newton)
- Scale and optimize GPU-based physics simulators for massive training workloads
- Improve the realism of contact-rich manipulation environments
- Create tools and automated workflows to validate, tune, and optimize physical and visual assets
Required qualifications
- Bachelor’s degree or higher in Computer Science, Robotics, Engineering, or a related field
- Strong C++ and Python programming skills
- Hands-on experience with physics engines
- Proven ability to build and scale high-performance, physics-based simulation environments
Nice to have
- Strong mathematical & physics background – particularly expertise in rigid/soft-body dynamics, contact mechanics, FEA, and numerical stability
- Experience across the entire simulation stack, from CAD import and mesh optimization to real-time rendering
- Experience with reinforcement learning, policy training, differentiable physics, or neural simulation models
- Background in contact-rich manipulation or legged locomotion
- Strong knowledge of GPU acceleration and robotics model formats (URDF, SDF, USD)
- Proven success deploying simulation-trained policies onto real-world hardware
About the company
Eka Robotics is on a mission to build intelligence for the physical world - robots that are fast, general, and reliable. Their approach is grounded in physics to unlock superhuman capabilities.