Epidemic Sound
3D Creative Engineer – Rigging, Animation & Tools
Stockholm HQ, Remote. Posted 18 days ago
The role
You will build and extend 2D, 3D, animation and VFX pipelines centered on Blender. You will design character rigs, write pipeline tooling in Python and Swift, and solve motion quality problems.
What you will do
- Build and extend 2D, 3D, animation and VFX pipelines centered on Blender
- Design and build character rigs and procedural setups
- Write pipeline tooling and automations in Python and Swift
- Solve problems in motion quality including animation cleanup and temporal consistency
- Collaborate with artists, AI developers, and producers
- Prototype and ship tools for artists
Required qualifications
- Technical director mindset
- Strong Blender skills including scripting and add-on development with Python
- Solid experience of generative AI models for video and images
- Solid 3D fundamentals including modeling, shading, lighting, and scene and asset management
- Hands-on rigging experience
- Animation experience
- macOS programming experience e.g. Swift/Rust/C++
- Fluent in English
Nice to have
- Background in VFX or post-production
- Experience with real-time skeletal animation systems or mesh pipeline tooling
- Familiarity with a game engine (Godot, Unreal, or Unity)
- Experience with AI tools and workflows e.g. ComfyUI or similar
- JavaScript/TypeScript for tooling or editor extensions
Benefits
- A chance to work hard and grow very fast with an extremely ambitious team
About the company
Epidemic Group is a global creative platform headquartered in Stockholm. The group comprises Epidemic Sound, Soundly, Overtone Studios, Plenty Labs, and Blenda Labs.