Spellbrush

Level Designer

San Francisco or Tokyo. Posted 15 months ago

The role

You will use in-house Unity level design tools to create tactics missions. You will design enemies, terrain effects, and mission objectives while collaborating with designers, artists, and engineers.

What you will do

  • Use in-house level design tools in Unity to create tactics missions
  • Design enemies, terrain effects, and mission objectives
  • Playtest missions and iteratively improve them
  • Collaborate with game designers, artists, and engineers
  • Help engineers improve level design tooling
  • Maintain knowledge and context of all level content in the game

Required qualifications

  • Deep passion for tactics games
  • Ability to stay self-motivated to make tactics missions for a long time
  • Proven ability to make fun game content
  • Some programming skill
  • Comfortable in a fast paced, high ownership startup environment
  • Shipped a game start to finish before

Nice to have

  • Programming skill with C#/Unity
Level Designer at Spellbrush | JobZoey