Spellbrush
Level Designer
San Francisco or Tokyo. Posted 15 months ago
The role
You will use in-house Unity level design tools to create tactics missions. You will design enemies, terrain effects, and mission objectives while collaborating with designers, artists, and engineers.
What you will do
- Use in-house level design tools in Unity to create tactics missions
- Design enemies, terrain effects, and mission objectives
- Playtest missions and iteratively improve them
- Collaborate with game designers, artists, and engineers
- Help engineers improve level design tooling
- Maintain knowledge and context of all level content in the game
Required qualifications
- Deep passion for tactics games
- Ability to stay self-motivated to make tactics missions for a long time
- Proven ability to make fun game content
- Some programming skill
- Comfortable in a fast paced, high ownership startup environment
- Shipped a game start to finish before
Nice to have
- Programming skill with C#/Unity