Supercell
Senior Game Designer, Project R.I.S.E
Shanghai. Posted 8 months ago
The role
You will prototype gameplay content including mechanics, enemies, and level interactivity. You will design and iterate on new features and collaborate with other disciplines to follow designs from documentation to in-engine polish.
What you will do
- Prototype gameplay content like mechanics, enemies, and level interactivity independently.
- Design and iterate on new features, game mechanics and gameplay content.
- Collaborate with other disciplines to follow designs from documentation to final in-engine polish.
- Support the development of the game with additional skills.
Required qualifications
- At least 7 years of professional experience as a Gameplay Designer.
- Portfolio demonstrating combat gameplay and/or level content created using Unreal Engine & Blueprint.
- Ability to implement enemies, NPCs and combat mechanics into interesting encounters.
- Proactive doer who takes responsibility and pride in work when working independently.
- Strong cross-discipline communication skills.
- Ability to be a great teammate.
- Self-starter approach to use AI in day-to-day work.
Nice to have
- Familiarity with level design tools and concepts.
- Proven track record of building level blockout.
- Experience with combat AI and familiarity with Unreal Behavior Trees.
- Extensive knowledge of Unreal's GAS - from Gameplay Effects to Ability Modifiers.
Benefits
- Relocation support for you and your family.
About the company
Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They make games such as Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters.