Supercell

Principal Product Manager, LiveOps & Monetization, Clash Royale

Helsinki. Posted 5 months ago

The role

You will drive player engagement and business growth through live operations and monetization initiatives for Clash Royale. You will own specific game areas, define roadmaps, and execute A/B tests to optimize player experience.

What you will do

  • Take full ownership and accountability for several elements of live operations and/or monetization.
  • Define the roadmap and action plan for owned areas.
  • Define and track goals for all major initiatives.
  • Design, execute, and analyze A/B tests and multivariate experiments.
  • Collaborate within a cross-disciplinary pod to execute initiatives.
  • Utilize game data, competitive research, and player feedback to optimize strategies.
  • Analyze and report on engagement and monetization performance.

Required qualifications

  • At least 6 years of experience as a Product Manager in free-to-play mobile games.
  • Good understanding of engagement drivers and monetization design in live service games.
  • Strong ownership, hands-on approach, and impact-driven focus.
  • Excellent quantitative and analytical skills with an emphasis on metrics-driven decision making.
  • Ability to make data driven decisions and recommendations.
  • Comfortable taking calculated risks.

Benefits

  • Relocation support from a dedicated mobility team and partners.

About the company

Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They make games including Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters.

Principal Product Manager, LiveOps & Monetization, Clash Royale at Supercell | JobZoey