Supercell

Senior Technical Artist, Project R.I.S.E

Shanghai. Posted a month ago

The role

You will own the space between art and engineering for a new project. You will manage shaders, build artist tools, and ensure art content stays within technical budgets.

What you will do

  • Own the shader and material library
  • Build DCC scripts, engine editor extensions, and automated asset validation tools
  • Build lighting and post-process templates
  • Profile real builds on real phones to keep art content within budget
  • Design LOD and quality-tier systems
  • Prototype risky visual ideas
  • Translate artist needs to renderer features and vice versa
  • Define and document art content standards

Required qualifications

  • 8+ years in games, with a meaningful chunk on the technical side of art
  • Real shader authoring skill in HLSL, Unreal's material graph, or both
  • Scripting skills in Python, Blueprint, or C++
  • Working mental model of how a frame gets rendered
  • Knowledge of where Unreal's content pipeline hides its costs
  • Fluency across the DCC stack (Maya, Blender, Houdini, Substance, or equivalents)
  • Instinct to profile before optimizing
  • Self-starter approach to use AI in day-to-day work
  • Being a great teammate

Nice to have

  • At least one shipped mobile title
  • History of extending the Unreal editor
  • Hands-on experience with AI agents and AI-assisted workflows
  • Experience across the full arc of a project from grey-box prototype to live service

Benefits

  • Relocation support for you and your family

About the company

Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They make games including Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters.

Senior Technical Artist, Project R.I.S.E at Supercell | JobZoey