Supercell
Senior Level Artist, Project R.I.S.E
Shanghai. Posted 2 months ago
The role
You will build immersive and gameplay-driven environments for project R.I.S.E. You will own the level art set dressing process from Whitebox to final in-game environments.
What you will do
- Own the full level art set dressing process from gameplay Whitebox to final in-game environment.
- Work closely with Level Designers, Concept Artists, and Art Directors to ensure visuals enhance gameplay mechanics.
- Push concept art further in-game while balancing gameplay, technical, and performance constraints.
- Act as the bridge between Environment Art and other disciplines.
- Proactively raise risks, production issues, and visual concerns.
- Help organize environment art production by planning tasks, sharing resources, and tracking progress.
- Drive improvements in environment art workflows and production pipelines.
Required qualifications
- 8+ years of work experience as a 3D Environment or Level artist
- Has at least 1 shipped title
- Strong understanding of form, silhouette, lighting, and color, especially in a cartoon or stylized art style
- Experience working with Unreal Engine 5
- Expert experience in modeling, sculpting, texturing, and materials
- Expert experience in programs such as Maya, Zbrush, Substance Painter/designer, and Photoshop
- Able to communicate in English across disciplines
- Comfortable reading technical documents
- Comfortable talking in English in meetings
- Proficiency in spoken Mandarin and English
Nice to have
- A top-down view is a big plus
- Deep knowledge of the Clash IP
Benefits
- Relocation support for you and your family
About the company
Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They are the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters.