Supercell
Senior AI Engineer, Engine Reliability
Helsinki. Posted 4 days ago
The role
You will design, build, and ship AI-native engineering capabilities for the Titan engine and game teams. You will build agentic systems, evaluation frameworks, and reliability infrastructure to improve software development.
What you will do
- Design, build, and ship AI-native engineering capabilities
- Work directly with game teams to prototype and implement solutions
- Build agentic systems for complex engineering work
- Own evaluation as an engineering discipline
- Make autonomous agents reliable with guardrails and observability
- Build and evolve underlying reliability infrastructure
- Shape reusable capabilities across games
- Use judgment on where AI adds leverage versus deterministic approaches
- Set practices for the new team through code review, pairing, and design discussion
Required qualifications
- Track record of shipping LLM or agentic applications used in production
- Strong, current command of modern generative methods at the applied level
- Hands-on experience building agent workflows and tool use
- Real software engineering depth
- Strong product and engineering instincts
- Experience with build systems, CI pipelines, scripting, and developer tooling
- Strong collaboration skills
Nice to have
- Games industry experience, and a real appreciation for mobile
- Game engine or runtime development experience
- Professional experience with C++
- Experience with fine-tuning, model adaptation, or distillation
- Experience debugging cross-platform issues on iOS, Android, macOS, or Windows
- Experience with device automation, device farms, or test frameworks such as Catch2 or gTest
- Experience with observability tools such as Sentry, logs, metrics, or tracing
- Experience improving testability or reliability in shared engine or platform code
Benefits
- Relocation support from a dedicated mobility team and partners
About the company
Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They are the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.