Supercell
Product Lead, Game Engine
Helsinki. Posted 3 months ago
The role
You will own Titan as a product by defining its vision, strategy, and product management framework. You will manage the Titan-level roadmap and act as the main contact for game and partner teams to understand their needs.
What you will do
- Define and drive Titan's vision, strategy, and product management framework.
- Translate game development ambitions into a multi-year strategic direction.
- Productize existing Titan capabilities through packaging, documentation, and adoption paths.
- Define how Titan measures success including adoption, developer satisfaction, and platform health.
- Build and own the single Titan-level roadmap.
- Act as the main point of contact for game and partner teams on Titan level needs.
- Partner with team leads on productization and prioritization.
- Coach teams to think more like product teams.
- Communicate Titan's strategy and roadmap across the organization.
Required qualifications
- Extensive product management background.
- Proven track record of owning product strategy and roadmap for a complex, multi-team product or platform.
- Experience leading product by building and shaping a product function.
- Passion for getting things done with a desire to be hands-on.
- Deep technical savviness and background from tech.
- Proven track record of making good judgment calls in a deeply technical environment.
- Ability to lead through influence rather than authority.
- AI fluency regarding current tools, capabilities, and influence on development workflows.
- Comfort with ambiguity.
Nice to have
- Leadership and people management experience.
- Background in gaming industry.
Benefits
- Relocation support from a dedicated mobility team and partners.
About the company
Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They are the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.