Supercell
Game Lead, Boom Beach
London. Posted 5 months ago
The role
You will take full ownership of the live title Boom Beach by shaping its strategy, performance, and long-term direction. You will define growth strategies and execute them by working with cross-functional teams and an external development partner.
What you will do
- Own the vision, strategy, and roadmap of the game
- Own the roadmap of features and tools for live ops
- Define measurable goals for each initiative
- Work with an external dev team and regional teams to drive performance
- Develop and own a live ops and monetisation strategy
- Drive day-to-day execution of schedules, targets, and in-game sales
- Partner with cross-functional stakeholders
- Conduct A/B and multivariate tests
- Use the game as a platform for experimentation
- Analyse performance and translate insights into actions
Required qualifications
- Proven experience owning and growing a live free-to-play game with sustained impact on key metrics
- Strong product judgment and ability to define strategy with clear, measurable outcomes
- Hands-on, impact-driven approach to improving performance and delivering player value
- Deep understanding of F2P systems, including economy design, monetisation mechanics, and live ops strategy
- Strong analytical skills and a data-driven approach to decision making
- Ability to operate independently in ambiguous, fast-moving environments
- Comfortable making trade-offs, taking calculated risks, and learning quickly
- Able to collaborate effectively across disciplines
- A self-starter approach to use AI
Nice to have
- Experience working with external development teams or in distributed environments
Benefits
- Relocation support from an experienced relocation team
About the company
Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They are the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.