Supercell
Art Director, Clash of Clans
Helsinki, Remote. Posted 7 months ago
The role
The Art Director will define and evolve the visual direction of Clash across the game, cosmetics, and other IP surfaces. You will set style standards, partner with leadership, mentor artists, and manage outsourcing pipelines.
What you will do
- Define and evolve the visual direction of Clash across the game, cosmetics, and wherever else the IP lives
- Set the standard for style and brand fit across in-game art, marketing, trailers, toy lines, campaigns, and entertainment partners
- Partner with game design, product, and marketing leadership
- Mentor and support Clash artists
- Shape the roadmap for modernising Clash pipelines
- Represent art at a senior level across the business
Required qualifications
- A strong track record leading art direction on stylised games
- Deep IP and brand instincts
- Leadership experience on a highly collaborative senior art teams
- Strategic experience managing outsourcing pipelines and external partners at scale
- Comfort operating in a low-process, high-trust environment
- A self-starter approach to use AI
Nice to have
- Mobile and live-service experience
- Experience with cosmetics economies or large seasonal content pipelines
- Experience bridging game art strategy and marketing/UA: key art, trailers, social
- Familiarity with Clash (as a player or from prior work)
Benefits
- Relocation support from a dedicated mobility team and partners
- Free Supercell art book
About the company
Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They are the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.