Supercell
Founding UI/UX Artist, Unannounced Game
London, Remote. Posted a month ago
The role
You will own the entire UX structure and UI art for an ambitious mobile game focused on collection and social. You will work with engineers, artists, and designers from vision to implementation.
What you will do
- UX flow design for entire game experience
- Creation and implementation of UI screens, assets and animations
- Pioneering a modern workflow and optimise assets for performance
- Discover and manage external partners where needed
Required qualifications
- 5+ years of experience shipping UI/UX design for apps/games
- Portfolio showcasing end-to-end UI/UX work on game projects, with examples of UI and UX flows
- Proven ability to translate game design requirements into intuitive and visually stunning UI solutions
- Experience collaborating closely with engineers, game designers and artists
- Passionate about both UI & UX design
- Range of 2D Art skills (UI elements, illustrations, animations, etc.)
- Proficient understanding of Graphic Design and Typography
- A self-starter approach to use AI
Nice to have
- At the forefront with AI tools and actively experimenting
- Enjoys TCGs
Benefits
- Compensation model that makes this opportunity financially life-changing
- Creative and operational autonomy
- Infrastructure, capital, and experience to take a game from an idea to global scale
- Relocation support from a dedicated mobility team and partners
About the company
Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They make games like Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.