Supercell

Head of Editor & Tools

Helsinki. Posted 2 months ago

The role

You will lead the Studio Tools team to own the vision and strategy for the editor and art pipelines. You will manage a multi-disciplinary team of engineers, UX designers, and tech artists to support Titan, Supercell's proprietary game engine.

What you will do

  • Own the vision and strategy for the Studio Tools team
  • Define the ideal editor experience for game teams
  • Set the direction for a professional-grade editor
  • Own the Studio Tools scope including editor, art pipelines, and DCC tooling
  • Shape the team structure and culture
  • Support live game teams and provide solutions for new games
  • Lead a multi-disciplinary team of engineers, UX designers, and tech artists
  • Contribute to Titan's leadership
  • Act as the domain owner for editor, tooling, and art pipeline specifics
  • Own the Studio Tools roadmap and its delivery

Required qualifications

  • Track record of building and leading high-performing teams in tools, editor, or developer platform domains
  • Deep understanding of game development workflows
  • Visionary thinking combined with the ability to execute
  • Track record of people leadership across relevant disciplines
  • Entrepreneurial mindset
  • Technical depth to make judgment calls on complex trade-offs
  • Experience building game tooling
  • AI capability to apply AI to how tooling is built and experienced

Benefits

  • Compensation, work environment, and resources to succeed
  • Relocation support from a dedicated mobility team and partners

About the company

Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They make games including Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.

Head of Editor & Tools at Supercell | JobZoey