Supercell
Head of Editor & Tools
Helsinki. Posted 2 months ago
The role
You will lead the Studio Tools team to own the vision and strategy for the editor and art pipelines. You will manage a multi-disciplinary team of engineers, UX designers, and tech artists to support Titan, Supercell's proprietary game engine.
What you will do
- Own the vision and strategy for the Studio Tools team
- Define the ideal editor experience for game teams
- Set the direction for a professional-grade editor
- Own the Studio Tools scope including editor, art pipelines, and DCC tooling
- Shape the team structure and culture
- Support live game teams and provide solutions for new games
- Lead a multi-disciplinary team of engineers, UX designers, and tech artists
- Contribute to Titan's leadership
- Act as the domain owner for editor, tooling, and art pipeline specifics
- Own the Studio Tools roadmap and its delivery
Required qualifications
- Track record of building and leading high-performing teams in tools, editor, or developer platform domains
- Deep understanding of game development workflows
- Visionary thinking combined with the ability to execute
- Track record of people leadership across relevant disciplines
- Entrepreneurial mindset
- Technical depth to make judgment calls on complex trade-offs
- Experience building game tooling
- AI capability to apply AI to how tooling is built and experienced
Benefits
- Compensation, work environment, and resources to succeed
- Relocation support from a dedicated mobility team and partners
About the company
Supercell is a games company from Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. They make games including Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.