Perplexity
Member of Technical Staff (Software Engineer, Design System)
San Francisco, Remote. Posted 3 months ago
The role
This frontend engineer will build the design system used across web, iOS, Android, macOS, and Windows. You will develop component APIs, manage the design-token pipeline, and maintain interaction quality and accessibility.
What you will do
- Design and build core primitives like overlays, inputs, navigation, and feedback
- Work across the design-token pipeline for authoring, generation, and per-platform publishing
- Partner with design to translate Figma systems into typed, testable, documented components
- Migrate product surfaces from bespoke implementations to shared primitives
- Build accessible components for keyboard, focus, contrast, and screen readers
- Support consuming teams through docs, visual regression coverage, and on-call rotation
Required qualifications
- 4+ years building production frontend
- Strong React and TypeScript, and CSS
- Working accessibility knowledge (WCAG, ARIA patterns, assistive tech)
- Comfort collaborating closely with designers on the visual and interaction language
- Interest in building reusable components
Nice to have
- experience with a design system, component library, or shared UI platform
About the company
Perplexity is looking for a frontend engineer to build the design system behind every Perplexity product.