Voodoo
Technical Artist (AI) – Portfolio Games Team – Freelance
Paris, Remote. Posted a month ago
The role
A freelance Technical Artist will bridge art and engineering to set up conventions, tools, and pipelines for AI-driven asset generation. You will work on the Portfolio Games Team to automate 2D and 3D asset production for mobile games.
What you will do
- Define art conventions and standards for automatic asset production and validation
- Build tools and scripts in art software to check and fix assets automatically
- Optimise 3D models and textures for mobile
- Own the Unity import pipeline including settings and automation
- Integrate AI generation tools into production workflows
- Scale animated assets through templates and automation
- Debug and fix graphical and performance issues across mobile devices
- Support shaders, VFX and particles
- Document pipelines
Required qualifications
- 5+ years as a Technical Artist
- Hands-on experience using AI in art production (e.g. Scenario, Flux, 3D generation tools, ComfyUI or similar)
- Strong understanding of 3D models and meshes and how to optimise them
- Strong Unity skills: asset import and optimisation, C# scripting for editor tools
- Experience building tooling for art software, in particular Maya (Python and/or MEL)
- Solid grounding in Photoshop and Illustrator
- Good understanding of mobile constraints (performance, memory, draw calls, batching)
- Autonomous, pragmatic and deadline-driven
- Fluent written and spoken English
Nice to have
- Shader Graph/HLSL, VFX and particles
- Python scripting outside art tools (pipelines, batch processing, APIs)
- Experience with AI coding tools (Claude Code, Cursor, Codex) and LLM-based agents
- Figma, and experience with UI/store assets for mobile games (ASO)
- Substance or similar texturing tools; GPU profiling
About the company
Voodoo is a consumer tech company founded in Paris in 2013. It is a mobile publisher with 1,000 people and over 7 billion downloads.