Voodoo
Game Designer (Multiplayer Gameplay Modes) - Paper.io 2
Paris, Remote. Posted 13 days ago
The role
You will design and prototype new gameplay modes and improve existing Paper Party modes for Paper.io 2. You will explore rules, objectives, and pacing to create replayable multiplayer experiences.
What you will do
- Design and prototype new gameplay modes
- Improve existing Paper Party modes
- Define simple, readable rules for one-finger controls
- Iterate quickly through testing, feedback and playtests
- Balance accessibility, competition, pacing and replayability
- Identify weak ideas early and confidently cut or reshape them
- Work closely with the Paper.io 2 team to turn concepts into playable experiences
- Document your designs clearly
- Fine-tune modes directly in Unity whenever possible
Required qualifications
- 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch
- Experience shipping player-facing content, ideally in mobile games
- A strong understanding of multiplayer and competitive gameplay
- A good sense of pacing, clarity and player motivation
- A pragmatic and iterative approach: prototype, test, cut and retry
- The ability to work independently and take full ownership
- Strong English communication and collaboration skills
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Nice to have
- Strong Unity experience
- Ability to prototype directly in the engine
- Experience with mobile controls, multiplayer or party games
- Experience working on live games or live content
About the company
Voodoo is a consumer tech company founded in Paris in 2013. It is the #3 mobile publisher worldwide in downloads.