31stunion
Senior Shader Technical Artist
San Mateo, California, United States. Posted 2 months ago
The role
A Senior Shader Technical Artist will develop and maintain a shader pipeline to serve multiple disciplines. You will craft and optimize shaders using Unreal Engine and HLSL/GLSL/CG code to support player-driven experiences.
What you will do
- Craft and optimize shader/master materials using Unreal Engine node-based shader graph and HLSL/GLSL/CG shader code.
- Collaborate with development teams to establish and uphold artistic and technical shader standards.
- Drive development of innovative approaches to address technical and creative challenges.
- Create shaders, shading validation tools, and define shading standards.
- Provide technical support to identify and resolve inefficient content pipelines.
- Conduct performance profiling and optimize shaders to maintain frame rates.
- Create documentation, examples, and reusable best practices for distributed teams.
- Work with Art, Engineering, Design, Animation, and Lighting to solve production problems.
- Evaluate workflows and identify technical risks or production bottlenecks.
Required qualifications
- 7+ years of experience or at least one shipped title in a Technical Art role.
- Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
- Strong understanding of the technical foundations behind textures and shaders in a physically-based rendering pipeline.
- Ability to communicate and collaborate across disciplines.
- Familiarity with UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.
Nice to have
- Experience in Unreal Engine’s node-based shader graph.
- Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.
Benefits
- medical, dental, vision, and basic life insurance coverage
- 14 paid holidays per calendar year
- paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
- up to 10 paid sick days per calendar year
- paid parental and compassionate leave
- wellbeing programs for mental health and other wellness support
- family planning support through Maven
- commuter benefits
- reimbursements for fitness-related expenses
- 401(K) plan
- Employee Stock Purchase Program
About the company
31stunion is a diverse team of developers driven by a passion for art and a culture of inclusivity to build games.