Taketwo
Principal Game AI Engineer
Massachusetts, USA. Posted 24 days ago
The role
You will own the implementation, hardening, and polish of AI behaviors and systems to shipping quality. You will collaborate with design and animation teams to iterate on AI features for the game Judas.
What you will do
- Own the implementation, hardening, and polish of AI behaviors and systems to shipping quality.
- Collaborate closely with design, animation, and other disciplines to iterate on AI features.
- Ensure the quality and stability of critical AI systems.
- Deliver highly reliable behaviors.
Required qualifications
- Extensive Unreal Engine 4 and/or Unreal Engine 5 experience.
- Deep experience with modern game AI architecture (Behavior Trees, pathfinding, perception systems).
- Experience with modern animation techniques like root motion, distance matching, motion warping, blend spaces, and state machines.
- Strong knowledge of C++.
- At least one shipped title working primarily on game AI.
- Ability to quickly understand existing code and enhance/extend an existing architecture.
Nice to have
- preferably a AAA title in the action and/or FPS genre
- Experience with closing down heavily dynamic and/or procedural systems.
- Support build automation processes as needed.
- C#/Python/Blueprint experience.
Benefits
- medical
- financial
- other benefits
About the company
Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay.