Teamlfg
Staff Gameplay Engineer - Systems and Performance
United States, Remote. Posted a month ago
The role
You will be a technical expert in foundational gameplay systems and game performance. You will design and maintain systems, frameworks, and tools in C++ on Unreal Engine 5 and drive technical direction for performance and optimization.
What you will do
- Design, build and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ on Unreal Engine 5
- Provide technical direction for shared gameplay systems
- Work with engineers and content creators to evolve architecture and identify risks
- Own game performance and optimization
- Proactively profile the game and identify systemic bottlenecks
- Implement optimizations directly in the codebase
- Establish performance practices, metrics, budgets, profiling workflows, and tools
Required qualifications
- Strong C++ skills
- Ability to design, implement, debug, profile, and maintain production quality systems in a large codebase
- Demonstrated experience architecting and evolving large-scale gameplay systems, frameworks, or shared gameplay infrastructure
- Deep experience profiling and optimizing real-time games
- Experience identifying, investigating, and resolving CPU, memory, networking, and other systemic performance bottlenecks
- Experience developing with Unreal Engine
- Strong communication and collaboration skills
Nice to have
- Experience developing and shipping multiplayer games
- Experience developing and optimizing games across PC and console platforms
Benefits
- medical
- dental
- vision
- matching 401(k)
- paid time off
- wellness program
- employee discounts for Sony products
- may be eligible for a bonus package
Before you apply
- Sony Interactive Entertainment conducts background checks at the offer stage
About the company
teamLFG is working to turn a creative dream into a new franchise at PlayStation.