Tripledotstudios

Head of Engineering

Tel Aviv. Posted 2 months ago

The role

The Head of Engineering will lead multidisciplinary teams and drive technical excellence for Supersonic. You will manage SDKs, backend systems, and in-house games while overseeing engineering execution and workflows.

What you will do

  • Manage, mentor and develop three multidisciplinary teams comprising developers, QA engineers, technical artists and game designers.
  • Own technical direction, architecture, maintenance and execution across three core SDKs, two backend systems and multiple in-house games.
  • Remain hands-on with Unity development for complex problem-solving, architecture and code.
  • Translate priorities from engineering, product and monetization stakeholders into actionable roadmaps.
  • Drive the architecture and development of internal tooling, including custom Unity Editor scripts and procedural level-generation systems.
  • Define, implement and improve engineering workflows, automation and CI/CD pipelines.
  • Oversee cloud and backend integrations that power client features.
  • Lead Unity performance and optimization strategies across mobile devices.
  • Support scalable LiveOps and data-driven feature deployment.

Required qualifications

  • 10+ years of professional software-development experience, with a dominant focus on Unity, C# and mobile game production.
  • Expert-level knowledge of Unity, including custom Editor scripting, AssetBundles or Addressables, and extending the Unity pipeline.
  • Strong track record of managing, mentoring and scaling multidisciplinary engineering teams in a fast-paced, agile environment.
  • Strong experience developing clean, modular and reusable SDKs or packages.
  • Deep mobile LiveOps experience, including remote configuration, A/B testing frameworks and data-driven feature deployment.
  • Hands-on experience building complex content tools, including level-generation or algorithmic layout systems.
  • Experience integrating cloud services or proprietary game servers to support live client features.
  • Experience configuring and overseeing CI/CD pipelines for mobile game development using tools such as Jenkins, GitHub Actions or Unity Build Automation.
  • Advanced Unity profiling and mobile optimization skills, including experience with Unity Profiler, Memory Profiler and Frame Debugger.
  • Exceptional communication skills in English.

Nice to have

  • experience in hyper-casual or hybrid-casual development is valuable
  • familiarity with platforms such as Firebase, AWS or GCP is valuable

About the company

Tripledot Studios is one of the largest independent mobile games companies in the world. Supersonic is a leading mobile game publisher that joined Tripledot Studios in August 2026.

Head of Engineering at Tripledotstudios | JobZoey