Wargamingen

Economy Game Designer (World of Warships, PC)

Nicosia. Posted 25 days ago

The role

You will work on game economy and meta systems for World of Warships to drive player activity, engagement, and long-term retention. This involves designing rewards, balancing progression, and building economic models using player data.

What you will do

  • Design and balance rewards and progression for LiveOps events.
  • Design and balance randomized reward mechanics with the Monetization team.
  • Design and configure battle economy for new game modes.
  • Analyze the impact of new features, events, and economic changes on player behavior.
  • Monitor the health of the game economy and identify imbalances.
  • Work with existing meta-game systems to propose improvements.
  • Participate in the design and balancing of new meta mechanics and progression systems.
  • Build economic models, simulations, and calculations.
  • Define economic rules and configurations and maintain design documentation.
  • Collaborate with other disciplines throughout the feature lifecycle.

Required qualifications

  • Professional experience in Game Design, Economy Design, Systems Design, or a similar role.
  • Good understanding of game economies, progression systems, rewards, resource flows, and player motivation.
  • Strong numerical and analytical skills and confidence working with probabilities, expected values, and balance parameters.
  • Experience using spreadsheets to perform calculations, build balance models, and work with game economy data.
  • Understanding of free-to-play and live-service game design and the relationship between economy, engagement, retention, and monetization.
  • Experience with game analytics and BI tools.
  • Ability to evaluate design decisions from player experience and product perspectives.
  • Ability to clearly explain calculations, assumptions, and design decisions.
  • Ability to independently handle well-defined design and balancing tasks.
  • Willingness to work with complex existing systems.
  • Good written and spoken English.

Nice to have

  • Experience conducting post-release analysis, experiments, or A/B tests.
  • Practical experience using AI-assisted tools to improve productivity.
  • Experience working on an established game with a complex existing economy and interconnected systems.

Benefits

  • 21 days annual leave (up to 25 days based on years of service)
  • 5 Personal Days
  • Birthday Leave
  • Marriage Leave
  • Compassionate Leave
  • Sick Leave (10 days top-up to statutory allowance per year)
  • Maternity Leave (18 weeks top-up to statutory allowance per case)
  • Career development and education opportunities
  • English Language courses fully covered upon Manager's approval
  • Private Health Care
  • Mental well-being program (iFeel)
  • Onsite gym and spa

Before you apply

  • This role isn't eligible for relocation & immigration support.
  • Please submit your CV in English.

About the company

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Their flagship products include World of Tanks, World of Warships and World of Tanks Blitz.

Economy Game Designer (World of Warships, PC) at Wargamingen | JobZoey