Wildlifestudios
Audio Design Intern
São Paulo. Posted a month ago
The role
You will support the Audio team in creating, editing and organizing sound effects, music and dialogue for mobile games. You will work with Game Design, Art, Engineering and Product teams, and help with audio implementation and testing under the team's guidance.
What you will do
- Support the creation and editing of sound effects for characters, UI, environments and abilities
- Edit, clean up, process and organize SFX, music and dialogue/voice assets
- Assist with in-game audio implementation and testing using Unity and Wwise, under the team's guidance
- Take part in creative sessions, audio reference research and sound design concept development
- Help organize sound libraries, project files and technical documentation
- Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback
- Explore new tools and technologies, including AI-driven solutions, to support audio production workflows
Required qualifications
- Currently pursuing an undergraduate degree (bachelor's or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development or related fields
- Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition or similar)
- Passion for sound design, video games and interactive audio production
- Strong critical listening skills, creativity and attention to detail
- Eagerness to learn, experiment with new workflows and work collaboratively
- Good organizational and communication skills
Nice to have
- Basic knowledge of game audio middleware and engines, such as Wwise, FMOD or Unity
- Familiarity with audio editing, mixing and audio processing
- Interest in procedural audio, adaptive audio and audio systems implementation
- Personal or academic projects, or a portfolio demonstrating an interest in sound design
About the company
Wildlife Studios creates audio for a variety of mobile games. Its Audio team works directly with Game Design, Art, Engineering and Product teams.