Absurdventures
Principal/Lead Mission Designer (Campaign)
Santa Monica. Posted 8 months ago
The role
You will build and standardize craft-quality for single-player campaign missions. You will shape critical path and side missions in an open-world setting through strategic leadership and hands-on design.
What you will do
- Provide direction, mentorship, and constructive feedback to mission designers.
- Partner with narrative leadership to improve main story campaign flow and execution.
- Collaborate with senior creative and development leadership to establish priorities.
- Lead through vision and execution while remaining hands-on with mission design.
- Bring complex narrative concepts to life within mission experiences.
- Champion innovative approaches to storytelling, gameplay, pacing, and player agency.
- Identify opportunities to leverage open-world systems and mechanics.
- Work with co-development partners across multiple time zones.
- Partner with production to problem-solve and assess scope.
- Champion a culture of creative collaboration, experimentation, iteration, and continuous improvement.
Required qualifications
- 8+ years of experience in mission design.
- Track record of contributing to or leading the development of high-quality AAA games.
- Deep expertise in mission design, including mission structure, pacing, and the relationship between narrative and gameplay.
- Expert knowledge of action mission principles including encounter design, combatant behaviors and level design/layout requirements.
- Demonstrated ability to establish and communicate a creative vision, influence design direction, and drive complex work from concept through implementation.
- Strong understanding of storytelling and narrative design, particularly within open-world, single-player experiences.
- Experience providing creative direction, mentorship, and guidance to other designers.
- Exceptional communication, collaboration, and problem-solving skills.
- A strong creative point of view, paired with flexibility and judgment to evolve ideas through collaboration and iteration.
Nice to have
- Experience leading or mentoring multidisciplinary mission design teams on AAA productions.
- Experience shipping multiple AAA titles, particularly story-driven, open-world games.
- Experience designing missions that make meaningful use of systemic gameplay and player-driven experiences.
- Experience with Unreal Engine 4 or 5.
- Experience working with external co-development partners.
- Experience establishing mission design workflows, best practices, and standards across a development team.
Benefits
- Paid time off
- Sick time
- Company holidays
- Parental leave
- Medical/dental/vision insurance
- Life insurance
- Disability insurance
- 401(k)
About the company
absurdventures