Absurdventures

Principal/Lead Mission Designer (Campaign)

Santa Monica. Posted 8 months ago

The role

You will build and standardize craft-quality for single-player campaign missions. You will shape critical path and side missions in an open-world setting through strategic leadership and hands-on design.

What you will do

  • Provide direction, mentorship, and constructive feedback to mission designers.
  • Partner with narrative leadership to improve main story campaign flow and execution.
  • Collaborate with senior creative and development leadership to establish priorities.
  • Lead through vision and execution while remaining hands-on with mission design.
  • Bring complex narrative concepts to life within mission experiences.
  • Champion innovative approaches to storytelling, gameplay, pacing, and player agency.
  • Identify opportunities to leverage open-world systems and mechanics.
  • Work with co-development partners across multiple time zones.
  • Partner with production to problem-solve and assess scope.
  • Champion a culture of creative collaboration, experimentation, iteration, and continuous improvement.

Required qualifications

  • 8+ years of experience in mission design.
  • Track record of contributing to or leading the development of high-quality AAA games.
  • Deep expertise in mission design, including mission structure, pacing, and the relationship between narrative and gameplay.
  • Expert knowledge of action mission principles including encounter design, combatant behaviors and level design/layout requirements.
  • Demonstrated ability to establish and communicate a creative vision, influence design direction, and drive complex work from concept through implementation.
  • Strong understanding of storytelling and narrative design, particularly within open-world, single-player experiences.
  • Experience providing creative direction, mentorship, and guidance to other designers.
  • Exceptional communication, collaboration, and problem-solving skills.
  • A strong creative point of view, paired with flexibility and judgment to evolve ideas through collaboration and iteration.

Nice to have

  • Experience leading or mentoring multidisciplinary mission design teams on AAA productions.
  • Experience shipping multiple AAA titles, particularly story-driven, open-world games.
  • Experience designing missions that make meaningful use of systemic gameplay and player-driven experiences.
  • Experience with Unreal Engine 4 or 5.
  • Experience working with external co-development partners.
  • Experience establishing mission design workflows, best practices, and standards across a development team.

Benefits

  • Paid time off
  • Sick time
  • Company holidays
  • Parental leave
  • Medical/dental/vision insurance
  • Life insurance
  • Disability insurance
  • 401(k)

About the company

absurdventures

Principal/Lead Mission Designer (Campaign) at Absurdventures | JobZoey