Absurdventures
Mission Designer
Santa Monica. Posted 8 days ago
The role
The Mission Designer will create missions combining storytelling with action gameplay for an open world IP in Unreal Engine 5. You will collaborate with a multi-disciplinary team to implement critical path and side missions.
What you will do
- Implement engaging, diverse, innovative missions within a story-driven, open-world game.
- Work with the Lead Mission Designer to develop best practices and solutions for faster iteration.
- Build brand new, innovative game systems for missions.
- Leverage existing open-world systems and mechanics to create dynamic mission experiences.
- Provide feedback to other mission designers to improve design and storytelling quality.
- Create documentation to support missions, mission tools, and game features.
- Implement and design changes based on play testing data from internal and external sources.
Required qualifications
- 1-2+ years of experience building mission content, ideally within an open-world game.
- Excellent communication and interpersonal skills.
- Innovative thinker with creative problem-solving skills.
- High-quality portfolio showcasing previous scripting, encounter or mission design work in games.
- Strong understanding of storytelling and narrative design.
Nice to have
- Experience building game-wide systems or features.
- Experience with level design, blockout or world-building.
- Experience in UE4 or UE5.
- Experience working with co-development partners.
- Experience working on an open world title.
Benefits
- Vacation time
- Sick time
- Company holidays
- Parental leave
- Medical/dental/vision insurance
- Life insurance
- Disability insurance
- 401(k) matching
About the company
absurdventures is developing an all-new open world IP built in Unreal Engine 5.