Bluehole
[Bluehole Studio] Environment Concept Artist (Lead / Senior) - Project V
Pangyo. Posted 6 months ago
The role
This person will define visual direction and establish concept art standards for a new PUBG IP shooter project. They will lead visual development for characters, environments, and props while collaborating with art, design, and 3D teams.
What you will do
- Define project visual direction and set/maintain concept art standards
- Lead visual development for characters, environments, and props to realize art direction
- Explore visual direction from initial idea stages and establish visual language
- Collaborate with art director, design, and 3D teams to implement concepts into game results
- Review work of team members and outsource artists and provide clear feedback
- Build and maintain style guides and visual references
- Propose alternatives and redefine visual direction when project direction changes
- (Lead) Define entire project visual language and design/maintain standards for all results
Required qualifications
- High standard of visual judgment
- Ability to quickly visualize ideas and suggest directions
- Ability to make clear decisions while exploring various possibilities
- Understanding of concept as part of the game experience
- Ability to organize direction and produce results during collaboration
- Skilled with a humble and open attitude
- (Lead) Ability to raise team visual level through direction and standards rather than individual work
- Experience as a concept artist in AAA / AA games or equivalent projects
- Experience in at least one commercialized project (released title)
- High visual design ability in various areas such as characters and environments
- Deep understanding of form, structure, color, and lighting
- Capability for everything from fast idea sketching to high-quality concept work
Nice to have
- Experience in style development and building visual guides
- Experience in various genres and styles
- Understanding of real production pipelines including 3D, lighting, and shaders
- Outsource/vendor collaboration experience
- Storytelling-based visual development experience
- Experience with famous IPs or global level projects
- Multi-platform (PC/Console) development experience
- (Lead) Experience defining and maintaining visual direction from the early stages of a project
Before you apply
- Document screening > Working-level interview > Final interview > Employment
- Recruitment may close early upon hiring excellent talent
- Submit portfolio and self-introduction (free format)
- Portfolio must be attached (links to organized work are also possible)
- False statements in the application may lead to withdrawal of employment
About the company
Bluehole Studio is a game production studio that opened a new chapter in MMORPG and aims to provide fun and impressed experiences to global users.