Cloudchamberen

Gameplay Engineer

Montréal, Quebec, Canada. Posted 8 months ago

The role

You will architect and implement new gameplay systems and features such as player verbs, camera, and weapons. You will work within the Unreal 5 engine to support creative goals and bring the world of BioShock to life.

What you will do

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Partner closely with design, engineering, animation, and audio to further the goals of the project.

Required qualifications

  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Strong 3D Math skills with C/C++ experience.
  • Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Debugging/Problem-Solving Skills.
  • Understanding of current data structures, algorithms and methodologies.
  • Experience working with player-centric systems, such as character, camera, and control (3Cs).
  • Professional proficiency in both French and English for candidates located in Quebec.

Nice to have

  • Current console experience preferred.
  • Strong understanding and familiarity with current Unreal Engine technology is desired.

About the company

Cloud Chamber strives to make BioShock games that are evocative, immersive, and meaningful experiences. The company works openly, learns through play, and takes ownership to deliver for players.

Gameplay Engineer at Cloudchamberen | JobZoey