Cloudchamberen
Lead Level Artist
Montréal, Quebec, Canada. Posted 3 months ago
The role
You will lead a team of artists responsible for creating stylized, high-quality level art and immersive world-building. You will partner with other Art Leads to manage, mentor, and inspire World Builders and Level Artists.
What you will do
- Partner with other Art Leads to manage, mentor, and inspire a team of World Builders and Level Artists.
- Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency and unity.
- Collaborate with Design and Narrative Leads to create immersive and believable environments.
- Design and improve upon the modular systems of architecture for levels.
- Provide objective, empathetic feedback and establish realistic development schedules.
- Manage the day-to-day activities of the World Art Team.
- Mentor and manage the career growth and development of the artists on your team.
- Create and manage asset lists in collaboration with internal and external partner teams.
- Coordinate workflow, support interdisciplinary communication, and facilitate building the game world.
Required qualifications
- 7 or more years of experience in internal game development with an emphasis on environmental art or level architecture.
- At least 2 shipped titles.
- One shipped title in a leadership capacity.
- Prior experience leading other artists and managing their career growth, goal-setting, and overall job performance.
- Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively.
- Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
- Recent use of industry standard game editors.
- Experience with industry-standard asset management tools.
- Ability to support, inspire, and elevate team capabilities.
- Knowledge of classic drawing and/or painting techniques with the ability to sketch out ideas on paper.
- Solid awareness and sense of spatial composition and proportions.
- Understanding of basic architecture.
Nice to have
- UE5/UE4 preferred
- AAA titles preferred
- UE5 preferred
About the company
Cloud Chamber strives to make BioShock games that are evocative, immersive, and meaningful experiences. They work openly, learn through play, and take ownership to deliver for players.