Cloudchamberen

Lead Lighting Artist

Novato, California, United States. Posted 3 months ago

The role

You will lead a team of lighting artists to craft dynamic lighting for real-time environments and cinematics. You will manage the art team's output, establish best practices, and collaborate with technical and production teams to support the BioShock world.

What you will do

  • Lead a team of lighting artists and provide guidance, feedback, and mentorship
  • Establish best practices and standards within the team
  • Foster a positive, proactive, and agile work environment
  • Collaborate with the Art Director and other leads to uphold visual style
  • Develop and maintain a consistent and efficient lighting pipeline and workflows
  • Research and implement new techniques and technologies related to lighting
  • Collaborate with the Core Tech Team to ensure adherence to technical specifications
  • Collaborate with Production and scheduling teams to define timelines and manage priorities
  • Collaborate with other groups within the art department
  • Monitor project progress and provide updates to cross-functional stakeholders

Required qualifications

  • 7+ years of experience in real-time lighting and final rendering
  • Proven track record as an Art Lead on at least one shipped AAA title
  • Deep understanding of Physically Based Rendering (PBR)
  • Runtime optimization expertise
  • Lighting for in-game cinematics expertise
  • Practical expertise with Unreal Engine 5 (specifically Lumen Lighting and Sequencer)
  • History of recruiting, developing, mentoring, and retaining top artistic talent
  • Experience collaborating with Core Tech and Production teams to optimize real-time pipelines
  • Excellent written and verbal communication skills
  • Experience working in cross-disciplinary teams

Benefits

  • Medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • Paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program
  • Up to 10 paid sick days per calendar year
  • Paid parental and compassionate leave
  • Wellbeing programs for mental health and other wellness support
  • Family planning support through Maven
  • Commuter benefits
  • Reimbursements for fitness-related expenses
  • 401(K) plan
  • Employee Stock Purchase Program

About the company

Cloud Chamber strives to make BioShock games that are evocative, immersive, and meaningful experiences. The company culture focuses on open work, learning through play, and taking ownership.

Lead Lighting Artist at Cloudchamberen | JobZoey