Cloudchamberen

Senior Technical Animator

Novato, California, United States. Posted 14 days ago

The role

You will shape advanced animation systems and runtime character performance in Unreal Engine 5. You will build scalable technical solutions and animation workflows to support the world of BioShock.

What you will do

  • Implement and configure animation assets and systems directly inside Unreal Engine 5.
  • Author, maintain, and optimize complex Animation Blueprints and runtime procedural systems.
  • Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems.
  • Ensure animation assets, runtime systems, and editor frameworks are optimized for performance and memory.
  • Diagnose and resolve technical animation issues spanning Maya and the game engine.
  • Partner with animation and engineering leads to refine pipelines and document tools.
  • Mentor team members in best practices.

Required qualifications

  • 5+ years of professional technical animation experience in video game development.
  • At least one shipped AAA title.
  • Deep practical knowledge of UE5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger.
  • Thorough understanding of procedural runtime animation technologies such as Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth.
  • Solid grasp of human anatomy and kinesiology.
  • Understanding of how skeletal mechanics drive deformation rigs and realistic performance.
  • Clear understanding of traditional animation principles.
  • Ability to apply animation principles within real-time gameplay constraints.
  • Excellent written and verbal communication skills.
  • Experienced in working in cross-disciplinary teams.

Nice to have

  • Professional proficiency in both French and English for candidates located in Quebec

Benefits

  • medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program
  • up to 10 paid sick days per calendar year
  • paid parental and compassionate leave
  • wellbeing programs for mental health and other wellness support
  • family planning support through Maven
  • commuter benefits
  • reimbursements for fitness-related expenses
  • 401(K) plan
  • Employee Stock Purchase Program

About the company

Cloud Chamber strives to make BioShock games that are evocative, immersive, and meaningful experiences. The company works openly, learns through play, and takes ownership to deliver for players.

Senior Technical Animator at Cloudchamberen | JobZoey