Gsgcareers

Engineering Manager

Massachusetts, USA. Posted 4 months ago

The role

You will lead the finalization and polish of dynamic gameplay and narrative systems for the game Judas. You will oversee engineering teams, own major subsystems, and manage technical roadmaps and personnel.

What you will do

  • Own hardening systems to shipping quality
  • Manage engineers to hit quality and stability bars
  • Ensure quality and stability of multiple game systems
  • Mentor internal and external engineers
  • Review and approve milestones for external console port team and performance efforts
  • Work with design and art to ensure systems and tools support development needs

Required qualifications

  • Extensive Unreal Engine 4 experience
  • Experience with closing down heavily dynamic and/or procedural systems
  • Experience with streaming, serialization, and procedural content systems
  • Experience managing internal and external teams
  • Strong knowledge of C++
  • Ability to quickly understand existing code and enhance/extend an existing architecture
  • Experience shipping AAA action and/or FPS games

Nice to have

  • Support build automation processes as needed
  • Support analytics backend development
  • C#/python/Blueprint experience

Benefits

  • medical
  • financial
  • other benefits

Before you apply

  • Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative

About the company

Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay.

Engineering Manager at Gsgcareers | JobZoey