Gsgcareers

Senior Level Artist

Massachusetts, USA. Posted a month ago

The role

A Senior Level Artist will prototype and execute environmental spaces for the game Judas. You will collaborate with level design, narrative, and art teams to support gameplay and visual storytelling.

What you will do

  • Prototype and execute visually stunning environmental spaces.
  • Collaborate with level design to support navigation, pacing, composition, cover, verticality, and AI.
  • Drive all visual assets supporting assigned spaces.
  • Engage with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors.
  • Monitor performance profiles of levels to ensure they fit memory and performance budgets.
  • Work cross-functionally to analyze and optimize the performance profile of spaces.
  • Mentor junior artists on the team.

Required qualifications

  • Established experience in the game industry as a mid-level to senior Level Artist.
  • Proficient art and technical experience within a real-time Game Engine.
  • Experienced eye for form, line, value, rhythm, composition, and visual hierarchy.
  • Familiarity with performance evaluation and optimization.
  • Experience with team-based iteration techniques.
  • Ability to learn and understand technical tools and systems.

Nice to have

  • Unreal 4 experience
  • Passion for deeply narrative driven games, particularly First Person Shooters
  • Additional traditional art or architecture background
  • Experience working effectively and collaborative with a diverse mix of internal and distributed teams

Benefits

  • Medical benefits
  • Financial benefits
  • Other benefits

About the company

Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers. The studio's mission is to create narrative-driven experiences rooted in immersive world building and gameplay.

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