Hangar13
Senior Rendering Engineer
Prague, Czech Republic. Posted 5 months ago
The role
You will research, implement, and optimize custom rendering techniques to bridge the gap between Unreal Engine 5 capabilities and AAA visual demands. You will work in a globally distributed team to advance the rendering pipeline and support artists.
What you will do
- Advance, modify, and optimize Unreal Engine 5's stock rendering pipeline.
- Partner with Lighting, Environment Art, and Tech Art/Shaders departments.
- Research, develop, implement, and debug high-end, photorealistic graphics techniques.
- Draft and deliver clear technical designs to different audiences.
- Identify technical and developmental risks within the rendering pipeline and generate solutions.
- Navigate, maintain, and improve a multi-platform codebase using C++ and modern graphics APIs.
- Collaborate across multiple studio locations.
Required qualifications
- Significant experience in computer games engineering, specifically real-time computer graphics, shaders, and engine development.
- Advanced knowledge of C++ and multi-threaded programming techniques.
- Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra.
- English proficiency with exceptional communication and collaboration skills.
- Ability to work collaboratively within a global team and self-sufficiently.
- Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience.
Nice to have
- Shipped one or more AAA game titles on multiple platforms.
- Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines.
- Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.).
About the company
Hangar 13 is an internal 2K development studio that crafts AAA gaming experiences across all major platforms. The company has studios in Brighton (UK), Brno, and Prague (CZ).