Krafton
[Audio Dept.] Sound Designer (3년 이상 / 계약직)
Seoul. Posted 3 months ago
The role
The Sound Designer will plan and produce stylized SFX and manage sound tone and style consistency. They will collaborate with planning and development teams to improve sound quality and player feedback.
What you will do
- Plan and produce character-driven and intuitive Stylized SFX
- Design and improve sound direction to strengthen play feedback
- Collaborate with planning and development teams to improve game experience sound quality
- Manage overall project sound tone and style consistency
Required qualifications
- SFX production experience in game or media environments (portfolio required)
- Understanding of sound styles for casual, arcade, and puzzle genres
- Sound editing and production capabilities using DAW (Pro Tools, Reaper, Logic, etc.)
- Understanding of basic audio processing
- Ability to implement styles through reference analysis
- High understanding of gameplay and experience in various genres
- Communication skills and ability to reflect feedback in a collaborative environment
Nice to have
- Casual / puzzle / mobile game project experience
- Experience applying audio based on game engines such as Unity or Unreal
- Experience using audio middleware such as FMOD or Wwise
- UI/UX sound design experience
Before you apply
- Application process includes document screening, assignment, technical fit interview, and culture fit interview
- Interviews and job tests may be added if necessary
- A 5-month probationary period applies
- False statements in the resume may lead to the withdrawal of the employment offer
About the company
Audio Dept. is an organization within Krafton that produces and develops sound with creative vision and goals to support content for users worldwide.