Mobentertainment
Concept Artist
United States. Posted 2 months ago
The role
You will define the visual identity of a horror franchise from ideation through production. You will develop concepts for characters, creatures, environments, props, and key moments.
What you will do
- Create high-quality concept art for characters, creatures, environments, props, and interactive gameplay elements.
- Design horror characters, monsters, and antagonists.
- Develop mood paintings, lighting studies, color scripts, and cinematic key art.
- Produce environment concepts for first-person gameplay.
- Explore visual directions through thumbnailing and rapid iteration.
- Collaborate with Creative Direction to maintain visual style.
- Partner with Narrative and Design teams to reinforce story and mechanics.
- Provide production-ready callouts, orthographic views, and design documentation to other teams.
- Help establish visual standards and mentor junior artists.
- Deliver polished work under tight deadlines.
Required qualifications
- 3+ years of professional concept art experience in games, film, or entertainment.
- Shipped at least one AA title, or equivalent experience on a commercially released project.
- Exceptional portfolio demonstrating advanced visual development skills and design thinking.
- Strong understanding of horror visual language, mood, suspense, and psychological storytelling.
- Expert drawing, composition, lighting, perspective, anatomy, and color skills.
- Experience designing creatures, environments, architecture, props, and characters.
- Ability to work from rough ideas through polished production-ready concepts.
- Strong communication and collaboration skills with multidisciplinary teams.
- Comfortable receiving and incorporating feedback through rapid iteration.
- Highly organized with the ability to manage multiple priorities independently.
Nice to have
- Experience working on horror, thriller, dark fantasy, or suspense titles.
- Familiarity with established entertainment IP and adapting existing visual styles.
- Experience creating concepts for first-person gameplay.
- Knowledge of Unreal Engine workflows and real-time production pipelines.
- Experience with 3D block-ins using Blender, Maya, or similar tools.
- Understanding of cinematic composition and storyboarding.
- Experience mentoring artists or leading visual development initiatives.
- Familiarity with outsourcing pipelines and providing art direction to external partners.
- Traditional sketching skills
- Experience with collectible toys, animation, or transmedia entertainment.
Benefits
- profit sharing
- medical, dental, and vision insurance
- 401(k) matching
- FSA/HSA
- paid time off
- sick time
- holidays
- parental leave
About the company
Mob Entertainment is a startup multimedia studio best known for the indie horror game Poppy Playtime.