Mobentertainment
Principal Environment Artist
United States. Posted a month ago
The role
The Principal Environment Artist will design and build realistic and semi-stylised atmospheric environments for horror games. This role involves driving benchmark environments, establishing visual and technical standards, and mentoring other Environment Artists.
What you will do
- Design and build realistic and semi-stylised atmospheric environments for horror games.
- Own and drive key benchmark environments from blockout through final polish.
- Apply understanding of composition, form, lighting, color, shape, and value to guide player eye.
- Develop and champion modular, trim-based, and reusable environment workflows in Unreal Engine.
- Partner with Narrative and Design leads to translate creative direction into environments.
- Collaborate with Level Design, Lighting, Materials, and Technical Art to solve environment challenges.
- Provide project-wide Environment Art reviews to improve visual consistency and quality.
- Mentor Environment Artists through hands-on collaboration and feedback.
- Act as subject-matter expert for Environment Art to define standards and workflows.
- Identify and develop scalable workflows and solutions for artistic and production challenges.
Required qualifications
- Portfolio demonstrating mastery of environment set dressing, modeling, and texturing for realistic and semi-stylised spaces.
- Shipped AAA-quality work or equivalent visual bar.
- Expert command of art fundamentals including composition, lighting, form, color, shape, value, and visual hierarchy.
- Expert-level understanding of modular environment construction, trim workflows, and reusable asset systems.
- Expert proficiency in Maya, 3ds Max, Blender, ZBrush, Marvelous Designer, Substance Designer/Painter, and Photoshop.
- Extensive experience with Unreal Engine 5 including level building, materials, scene assembly, and optimization.
- Ability to translate reference, narrative direction, and gameplay requirements into immersive worldbuilding.
- Deep understanding of horror visual language and mood construction.
- Demonstrated experience mentoring senior and developing artists.
- Excellent communication and cross-discipline collaboration skills.
- Experience shipping at least one AAA or equivalent high-quality title.
Nice to have
- 12+ years of gaming experience with progressive responsibilities and impressive trajectory
- Shipped several games (preferrably some that are horror)
- Experience developing procedural workflows, material systems, environment tools, or pipeline improvements in partnership with Tech Art
Benefits
- profit sharing
- medical, dental, and vision insurance
- 401(k) matching
- FSA/HSA
- paid time off
- sick time
- holidays
- parental leave
About the company
Mob Entertainment is a startup multimedia studio best known for the indie horror game Poppy Playtime.