Mobentertainment

Principal Environment Artist

United States. Posted a month ago

The role

The Principal Environment Artist will design and build realistic and semi-stylised atmospheric environments for horror games. This role involves driving benchmark environments, establishing visual and technical standards, and mentoring other Environment Artists.

What you will do

  • Design and build realistic and semi-stylised atmospheric environments for horror games.
  • Own and drive key benchmark environments from blockout through final polish.
  • Apply understanding of composition, form, lighting, color, shape, and value to guide player eye.
  • Develop and champion modular, trim-based, and reusable environment workflows in Unreal Engine.
  • Partner with Narrative and Design leads to translate creative direction into environments.
  • Collaborate with Level Design, Lighting, Materials, and Technical Art to solve environment challenges.
  • Provide project-wide Environment Art reviews to improve visual consistency and quality.
  • Mentor Environment Artists through hands-on collaboration and feedback.
  • Act as subject-matter expert for Environment Art to define standards and workflows.
  • Identify and develop scalable workflows and solutions for artistic and production challenges.

Required qualifications

  • Portfolio demonstrating mastery of environment set dressing, modeling, and texturing for realistic and semi-stylised spaces.
  • Shipped AAA-quality work or equivalent visual bar.
  • Expert command of art fundamentals including composition, lighting, form, color, shape, value, and visual hierarchy.
  • Expert-level understanding of modular environment construction, trim workflows, and reusable asset systems.
  • Expert proficiency in Maya, 3ds Max, Blender, ZBrush, Marvelous Designer, Substance Designer/Painter, and Photoshop.
  • Extensive experience with Unreal Engine 5 including level building, materials, scene assembly, and optimization.
  • Ability to translate reference, narrative direction, and gameplay requirements into immersive worldbuilding.
  • Deep understanding of horror visual language and mood construction.
  • Demonstrated experience mentoring senior and developing artists.
  • Excellent communication and cross-discipline collaboration skills.
  • Experience shipping at least one AAA or equivalent high-quality title.

Nice to have

  • 12+ years of gaming experience with progressive responsibilities and impressive trajectory
  • Shipped several games (preferrably some that are horror)
  • Experience developing procedural workflows, material systems, environment tools, or pipeline improvements in partnership with Tech Art

Benefits

  • profit sharing
  • medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • paid time off
  • sick time
  • holidays
  • parental leave

About the company

Mob Entertainment is a startup multimedia studio best known for the indie horror game Poppy Playtime.

Principal Environment Artist at Mobentertainment | JobZoey