Naughtydog
Associate Game Designer, Technical (Contingent)
United States, Santa Monica, CA. Posted 4 months ago
The role
You will prototype gameplay using in-house tools and scripting languages. This includes combat encounters, narrative sequences, player mechanics, and enemy behaviors. You will work across departments to bring prototypes into production.
What you will do
- Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors
- Collaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
- Communicating with animation, programming, and art departments to produce assets and code support
- Additional responsibilities may be assigned as needed
Required qualifications
- Significant programming ability
- Knowledge of 3D math
- Experience with C++, C#, Lua, or other scripting language
- Broad understanding of gaming landscape
- Self-starter with excellent communication and teamwork skills
- Willingness to take design direction when offered, brainstorm, iterate and come up with fun and creative solutions
Nice to have
- Computer Science undergraduate degree
- Experience developing third-person action games
- Experience with 3D level editors
- Understanding of narrative principles, and conveying emotion through gameplay
- Experience with Behavior Trees
- Experience with Melee
- Experience with Combat Systems
- Experience with Character animation
- Experience with Enemy & boss design
Benefits
- medical
- dental
- vision
Before you apply
- Candidates must be authorized to work in the United States
- Candidates should expect to be given a technical interview
- Sony Interactive Entertainment conducts background checks at the offer stage
About the company
Naughty Dog has been crafting best-selling, critically acclaimed games for nearly 40 years. They are committed to innovation and creating character-driven stories.