Naughtydog

Game Designer, Technical (Contingent)

United States, Santa Monica, CA. Posted 4 months ago

The role

You will prototype, implement, and own gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems. You will communicate with animation, programming, and art departments and collaborate with lead designers and directors to iterate on feedback.

What you will do

  • Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems.
  • Communicating with animation, programming, and art departments to effectively produce the assets and code support required.
  • Collaborating closely with lead designers and directors to effectively act on feedback and quickly iterate.

Required qualifications

  • 2+ years of industry experience in Technical Design for games
  • Understanding of narrative principles and how to convey emotion through gameplay
  • Proficiency in 3D math
  • Fluent in C++, C#, Lua, or other text-based scripting language
  • Self-starter with excellent communication and teamwork skills

Nice to have

  • Computer Science undergraduate degree
  • Experience developing third-person action games
  • Experience making improvements to tools and workflows
  • Experience with Behavior Trees
  • Experience with Melee
  • Experience with Combat Systems
  • Experience with Enemy & boss design

Benefits

  • medical
  • dental
  • vision

Before you apply

  • Candidates must be authorized to work in the United States for this position.
  • Sony Interactive Entertainment conducts background checks at the offer stage for all new employees.

About the company

Naughty Dog has been crafting best-selling, critically acclaimed games for nearly 40 years. The studio is committed to innovation and crafting character-driven stories.

Game Designer, Technical (Contingent) at Naughtydog | JobZoey