Naughtydog

Technical Game Designer (Contingent)

United States, Santa Monica, CA. Posted 11 days ago

The role

You will prototype gameplay using in-house tools and scripting language. This includes combat encounters, narrative sequences, player mechanics, and enemy behaviors. You will work across departments to bring prototypes into production.

What you will do

  • Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors
  • Collaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
  • Communicating with animation, programming, and art departments to produce assets and code support
  • Additional responsibilities may be assigned as needed

Required qualifications

  • Significant programming ability
  • Knowledge of 3D math
  • Experience with C++, C#, Lua, or other scripting language
  • Broad understanding of gaming landscape
  • Self-starter with excellent communication and teamwork skills
  • Willingness to take design direction when offered, brainstorm, iterate and come up with fun and creative solutions

Nice to have

  • Computer Science undergraduate degree
  • Experience developing AAA third-person action games
  • Experience with 3D level editors
  • Understanding of narrative principles, and conveying emotion through gameplay
  • Experience with Behavior Trees
  • Experience with Melee
  • Experience with Combat Systems
  • Experience with Character animation
  • Experience with Enemy & boss design

Benefits

  • medical
  • dental
  • vision

Before you apply

  • Candidates must be authorized to work in the United States
  • Sony Interactive Entertainment conducts background checks at the offer stage

About the company

Naughty Dog has been crafting best-selling, critically acclaimed games for nearly 40 years. They are currently working on a brand-new single player game.

Technical Game Designer (Contingent) at Naughtydog | JobZoey