Neteasegames

Lead Animation Technical Artist

Singapore. Posted 2 months ago

The role

This person will lead technical R&D and quality breakthroughs for a dual-perspective shooting game's runtime animation system. They will design core solutions for aiming, weapon handling, and procedural animation while leading and mentoring the animation TA team.

What you will do

  • Responsible for technical R&D and quality breakthroughs of the runtime animation system.
  • Design, validate, and implement core solutions for aiming, weapon handling, procedural animation, animation graphs, and state orchestration.
  • Identify and resolve animation quality issues across assets, engine, gameplay, and runtime.
  • Hold decision-making authority for the project's animation technical approach.
  • Establish animation technical specifications, review standards, and problem-diagnosis methods.
  • Drive stable mass production and continuous iteration of solutions.
  • Collaborate with animation, programming, and game design teams.
  • Lead and mentor the animation TA team through matrix management.
  • Set team technical standards and provide coaching on complex issues.

Required qualifications

  • Many years of experience in game animation and animation TA R&D.
  • Worked on top-tier high-quality realistic PvP shooter products.
  • Deep understanding of the feel and runtime performance of dual-perspective shooting games.
  • Ability to independently take ownership of the design, R&D, and closed-loop delivery of core systems.
  • Complete game development pipeline experience.
  • Matrix-style technical leadership capability.
  • Familiar with the runtime animation architecture of at least one mainstream or proprietary engine.
  • Able to solve animation R&D problems using DCC tools, scripting, and toolchains.

Nice to have

  • Experience in runtime animation development for Call of Duty PvP or equivalent-level shooting projects
  • Experience with multiple engines
  • Experience in high-quality action game development
  • International project collaboration
  • Ability to balance quality, performance, and maintainability in multi-character, multi-state, high-concurrency multiplayer scenarios
  • Ability to use AI/Agents for animation data processing, R&D assistance, tool automation, problem analysis, or workflow efficiency improvements

About the company

neteasegames

Lead Animation Technical Artist at Neteasegames | JobZoey