Scopely

Client Engineer (Unity, Real User Monitoring) - Unannounced Project

ES - Barcelona, Spain. Posted a month ago

The role

This person will build and improve Real User Monitoring, client observability, and telemetry capabilities within a Unity client. They will transform team needs into reliable, actionable signals for an unannounced cross-platform Strategy/MMO title.

What you will do

  • Build and improve Real User Monitoring, client observability and telemetry capabilities within a Unity client
  • Transform questions and needs from across the team into reliable, actionable signals
  • Develop and operate live games with the Unity engine
  • Design, implement or evolve client-side monitoring, telemetry, observability or diagnostics capabilities for a live product
  • Turn ambiguous live-game issues into practical technical solutions
  • Work effectively with technical and non-technical partners
  • Work with multiple stakeholders in the development process
  • Use version control, build tools and deployment pipelines
  • Use software development methodologies such as Agile and Scrum
  • Use AI-assisted development tools

Required qualifications

  • Professional experience developing and operating live games with the Unity engine
  • Excellent C# programming skills
  • Strong knowledge of software engineering best practices
  • Experience designing, implementing or evolving client-side monitoring, telemetry, observability or diagnostics capabilities for a live product
  • Strong analytical and problem-solving skills
  • Excellent communication and collaboration skills
  • Experience working with multiple stakeholders in the development process
  • Experience with version control, build tools and deployment pipelines
  • Familiarity with software development methodologies such as Agile and Scrum
  • Hands-on experience with AI-assisted development tools (for example, GitHub Copilot, Codex or Claude Code)
  • Understanding of how agentic workflows can augment engineering productivity

Nice to have

  • Experience supporting a live mobile and/or PC game
  • Experience collaborating with LiveOps, Community or player-support teams to investigate player-facing issues
  • Experience with automated testing and continuous integration
  • Knowledge of game design principles and user experience
  • Familiarity with additional game engines, such as Unreal

Before you apply

  • We can support with visa sponsorship from any location

About the company

Scopely is a leading video game and global interactive entertainment company. They create, develop, publish, and live-operate a diversified portfolio of games including MONOPOLY GO!, Pokémon GO, and Star Trek™ Fleet Command.

Client Engineer (Unity, Real User Monitoring) - Unannounced Project at Scopely | JobZoey