Scopely
Lead UX Designer - Star Trek Fleet Command
ES - Spain. Posted a month ago
The role
The Lead UX Designer will set design standards and strategic UX vision for Star Trek Fleet Command. This role involves designing complex 4X systems and creating design deliverables like wireframes and interactive prototypes.
What you will do
- Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command.
- Define craft direction across complex 4X systems.
- Own and champion UX for new features and player experiences.
- Transform complex product requirements into intuitive flows.
- Build deep knowledge of the game to ground design decisions in player perspectives.
- Find and deconstruct relevant references and comps.
- Produce design deliverables including sketches, wireframes, user flows, and interactive UX prototypes.
- Identify weak points in designs and opportunities to improve solutions.
- Work with product teams, game designers and artists to refine ideas.
- Leverage feedback, data, and insights to refine designs.
Required qualifications
- Proven track record of leadership in Game UX.
- Extensive experience designing for complex, deep systems in live-service F2P games.
- Strong mentorship and leadership capabilities.
- Experience guiding and developing team members.
- Experience reviewing work to maintain high craft quality.
- Experience managing performance effectively.
- Solutions-oriented mindset.
- Strong understanding of game development norms and pipelines.
- Understanding of technical constraints, implementation realities, and cross-discipline workflows.
- Passion for playing and making games.
- Résumé/CV must be written in English.
Nice to have
- 4X or strategy experience
About the company
Scopely is a leading video game and global interactive entertainment company. It develops, publishes, and live-operates a diversified portfolio of games including MONOPOLY GO!, Pokémon GO, and Star Trek Fleet Command.