Sonyinteractiveentertainmentglobal
Software Engineer - Video Streaming
United Kingdom, London. Posted a month ago
The role
You will design and optimise PlayStation's real-time game streaming technologies. This involves developing low-latency video streaming systems across current and future platforms.
What you will do
- Develop, optimise and maintain low-level C and C++ components within PlayStation's game streaming stack.
- Investigate opportunities to reduce end-to-end streaming latency.
- Optimise the use and configuration of hardware video encoders.
- Analyse existing media pipelines to identify sources of latency.
- Use software and hardware instrumentation to measure system behaviour.
- Investigate and debug issues across user-space applications, system services and daemon-level components.
- Prototype and evaluate new approaches to improving streaming quality, latency and bandwidth efficiency.
- Work with engineers and researchers on codec development, rate control and emerging media technologies.
- Contribute technical findings and recommendations to design discussions.
- Collaborate across teams to integrate and validate streaming technologies.
Required qualifications
- Strong proficiency in C and C++.
- Experience developing native, performance-sensitive software.
- Experience working with real-time video, media pipelines, codecs or embedded multimedia systems.
- Practical understanding of video compression and media formats, including chroma subsampling, bit depth and colour representation.
- Familiarity of codecs such as AVC, HEVC or AV1.
- Understanding of concepts relevant to low-latency video encoding, such as GOP structures, reference frames, rate control, VBV, quantisation parameters, slices, tiles or hardware codec APIs.
- Strong debugging, profiling and performance-analysis skills.
- Ability to investigate complex technical problems and use evidence and instrumentation to support conclusions.
- Ability to work in unfamiliar parts of a large system.
- Experimental mindset with interest in prototyping and measuring technical approaches.
- Ability to contribute to technical discussions and work with senior engineers.
Nice to have
- Familiarity with techniques for evaluating video codec performance (PSNR and VMAF).
- Familiarity with compressed video bitstreams and codec signalling.
- Experience developing native video players, media frameworks or codec pipelines on TVs, set-top boxes, consoles, mobile devices or other embedded platforms.
- Experience configuring or integrating hardware video encoders or decoders.
- Deeper knowledge of H.264, HEVC, AV1 or other current and emerging video codecs.
- Experience optimising real-time video for low latency, visual quality or bitrate efficiency.
- Familiarity with frame capture, graphics presentation pipelines, framebuffers or GPU/CPU synchronisation.
- Experience identifying and reducing memory copies, queueing delays, memory-bandwidth limitations or other system-level performance bottlenecks.
- Experience working with system services, daemons, firmware interfaces or other low-level platform components.
- Familiarity with techniques such as content-aware encoding, region-of-interest encoding, adaptive resolution or frame rate, alternative reference-frame strategies or similar.
Benefits
- Flexible and relaxed working environment
- Strong support for hybrid work
- Opportunities for extensive professional development
- Technical conference attendance
- Participation in internal hackathons
Before you apply
- Sony Interactive Entertainment conducts background checks at the offer stage for all new employees
About the company
Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. It is a dynamic technology company and an entertainment leader.