Sonypicturesimageworks

Rigger

Vancouver, British Columbia, Canada. Posted 60 months ago

The role

This person creates 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations. They write utility scripts and core software tools to streamline the character set up process.

What you will do

  • Creates 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations
  • Writes utility scripts and core software tools to streamline the character set up process
  • Meets schedules and show deadlines
  • Participates in dailies, rounds and team reviews of work in progress
  • Interacts with production, supervisors and team/peers to problem solve and share information
  • Deciphers and follows through on work in progress, dailies, briefings/notes and feedback
  • Works efficiently as part of a team or independently on rigging projects

Required qualifications

  • Knowledge of LINUX, UNIX, Maya, Mudbox, shell, and MEL scripting language
  • 2-3 years of experience
  • English language in work environment

Nice to have

  • Python is a plus
  • Background or experience in fine art accompanied with a thorough understanding of physical motion, weight, balance and form highly desired
  • 2 year diploma or 1 year certificate

Benefits

  • healthcare
  • tuition reimbursement
  • RRSP's
  • Sick and Vacation leave
  • standard increases as applicable

Before you apply

  • must be able to provide a demo reel that illustrates your relevant artistic and technical experience

About the company

Sony Pictures Imageworks Canada Inc. is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations.

Rigger at Sonypicturesimageworks | JobZoey