Studiokraftonboard
Concepteur.trice de niveaux / Level designer - Senior
Montréal. Posted 5 days ago
The role
You will design and deliver gameplay spaces and activities for an open world third-person fantasy action game. You will work in Unreal Engine 5 to create large-scale combat experiences and guide players through levels.
What you will do
- Own the development of levels, features, or activity types from concept to final implementation
- Design and structure engaging activities that support exploration and combat
- Contribute to the definition and evolution of design guidelines
- Ensure levels are readable and intuitive through layout and visual cues
- Drive iteration across multiple locations or features using playtests and feedback
- Act as a key point of contact between disciplines to align gameplay intent
- Identify and solve gameplay issues related to flow, pacing, difficulty, and clarity
- Create gameplay moments during large-scale battles using scripting tools
- Stay informed about level design trends and best practices
- Mentor and support other Level Designers through feedback and reviews
Required qualifications
- Extensive professional experience as a Level Designer, with shipped games or equivalent production experience
- Strong mastery of level design fundamentals: layout, flow, pacing, readability, and player guidance
- Strong ability to design gameplay activities that support exploration and combat
- Ability to contribute to and evolve design guidelines, metrics, objectives, and constraints
- Hands-on experience with Unreal Engine
- Comfortable prototyping and validating gameplay ideas independently using unreal blueprints
- Ability to drive iteration cycles and make informed design decisions with minimal supervision
- Excellent communication skills
- Portfolio demonstrating strong level design work and clear design intent
- Strong understanding of open-world design, systemic gameplay, and player-driven experiences
- Fluent in French
- Comfortable working in English
Nice to have
- Strong scripting skills (e.g., Unreal Blueprints) to prototype and implement dynamic gameplay events and cinematic moments
- Experience with 3D modeling software for blockout or iteration
- Portfolio with playable content
- Experience mentoring or supporting other designers
Benefits
- Defined core working hours, allowing for flexibility
- Generous RRSP employer contributions
- Health, dental, and wellness coverage, including telemedicine
- Personal and wellness days
- OPUS and BIXI subsidy
- Yearly video game reimbursement
Before you apply
- Only Quebec residents who are legally entitled to work in Canada will be considered
About the company
Krafton Montreal is a leading game development studio composed of veterans of the game industry. They are working on a game based on an acclaimed intellectual property set in a medieval fantasy world.